TORSO 1
I started by blocking out the rough shape of the body type I wanted. the breasts and glutes, I created a teardrop shape to start off of.
TORSO 2
I then sculpted the rough muscle shape and silhouette. I didn't like the original breast shape after stepping back and used a flatten brush to remove them as I had already dynameshed it.
TORSO 3
I then added another set of breasts (which became a problem later). I also sculpted more of the muscle out.
TORSO W ARMS 1
I then built out the arms with spheres and cubes (I grew up drawing basic body plans like this so I just transferred it into my 3d practice)
TORSO W ARMS 2
I then sculpted the arms following the various muscle groups.
BODY 1
Once the arms were roughly sculpted, I deformed some cubes and set them to shape the rough silhouette of the leg with spheres as the knees.
BODY 2
Basically just kept sculpting the muscles.
LEGS
I sculpted the knees following the structure around the kneecap eventually ending up at a finished product I liked.
HANDS
I sculpted the hands by first making a cube, extruding masked circles I made placed on the end of the cube and sculpting the hands.
FINAL HANDS
FACE
I made the face with a sphere
FACE 2
FACE 3
I decided I shouldn't add the teeth on the face after much deliberation.
FACE 4
I adjusted the shape quite a bit.
EYELIDS
The eyelids needed work at this point. The bottom lids and the inner and outer corners needed to be sculpted more.
EYELIDS 2
EYELIDS 3
I did this via dam standard brush in Zadd. As well as building the eyelid from the inside and moving it towards the eyeball.
THE BREAST DILHEMMA
After a lot of altering, it was decided the breasts were too big, too spherical and too high. I followed a lot of anatomy drawings and muscular drawing of women to shrink the breasts and make them look better.
THE BREAST DILHEMMA 2
THE BREAST DILHEMMA 3
THE BREAST DILHEMMA 4
THE BREAST DILHEMMA 5
HAIR PINS
I made the hair pins via making a cube, using the lasso scissor tool and tapering each side.
HAIR PINS 2
The final hair pins
BODY PICTURE
HORNS
After testing it was decided that the horns should be minimalistic, as they take away from the original design and shape.
HORNS 2
HORNS 3
Final texturing using a rake brush and stripe alphs
HORNS 4
HORNS 5
DRESS 1
I made the dress by appending a cylinder, cutting edge loops and deleting the inside. I then deleted the inside polygroups and used the cloth hook and move brush to slowly push it into place. Then I used the brush goddess tool to stretch sleeves.
DRESS 2
Then i smoothed, moved and sculpted the whole dress. The breasts still looked like frog eyes so I slowly fixed it by creating folds and creases in the dress to fix the model.
DRESS 3
Here are some up close creases and details on the dress.
DRESS 4
DRESS 5
I also added ornaments that have been melded to the hair pins.
DRAGON AXE 1
I made the axe by using a curve cylinder brush then appended and dynameshed a squished cylinder to the body. After, I used a cube to mold the mouth and extruded the horns.
DRAGON AXE 2
I then built up the hair section with a clay build up tool. Smoothed the section then used the dam Standard brush to create hair lines, like in the character hair.
DRAGON AXE 3
For the tail, I used a plane and used a mask on a subdivided version to create clean fire-like lines.
DRAGON AXE 4
For the scales i used a dam standard brush to mark out the lines of all the scales, then went over one by one with a trim dynamic brush to create a scale texture
DRAGON AXE 5
The teeth were masked -- pulled out -- dynameshed -- and smoothed
DRAGON AXE 6
WIP BACK IMAGE
WIP BACK IMAGE 2
WIP BACK IMAGE 3
FINAL BACK IMAGE
BOOTS
For the boots, I use a cube and cut into it with the Zsub clay build up brush and smooth. I then masked and pulled out the toes for the tabi boots and appended a cylinder for the heel.